Re: Placeholder for new Megagame - Evermore
I'm for the turn limit.
Reason? The number 4. Instead of a big game stopping with a whimper (everyone just quits), it goes off with a bang (everyone's bidding their hand for top position). At least in ideal universe.
I just played a game of Risk 2210 AD with my friends. The largest change to normal Risk was a turn limit. After 5 turns, the game ends and winner is declared. Sounds like madness, but it actually worked really well.
BTW, turn limit of 120 turns or so is a lot. Perp is in turn 66 and has only third or so of the original cast left.
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