The lovable EEE
The EEE. Those lovable aliens who make deals with everyone. Including your enemies.
Basically, what can I do to get them to break a treaty with some one else or, better yet, declare war on them? If they break the Partnership, it may push my enemy into a resource shortage, which would take some of the wind out of his sails. I want to maintain my relationship with the EEE as I am enjoying the reources trade with them brings, as well as enjoying not having to worry about the Northern Front.
For three turns in a row they have said they will break their ties, but they lie. The treaty grid shows a continuing partnership. My race is weak in spy activities, so that option is not really available.
Hints, ideas and rude comments from Tigga are welcomed.
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