Re: Poll: Is Clam Hording Too Good?
Here is a suggestion, replace the Clam item with a "Summonable Clam" unit which produces one astral per turn.
It can be placed in the construction tree with the same W3N1 requirements.
This way, you can add another variable to it, its upkeep cost. It would also make the the "Clam" unit vulnerable to assassination spells. It can be made immobile, feebleminded, vulnerable to fire, cold, lightning, poison, etc. Maybe even add the cause misfortune attribute if there is one.
The big thing would be the upkeep cost. If the upkeep cost is say 40 gold per turn, that would certainly restrict the magnitude of clam hoarding.
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