Re: Placeholder for new Megagame - Evermore
If you have not encountered any other nations by the time your imprissoned pretender breaks free, then you are expanding very slowly. In most multiplayer games most indies has been conquered by turn 10-12 or so. By turn 125 you will see huge empires with all research already done. They will have access to most good summons, like seraphs etc and they will have access to almost all magic paths. By this time your turns can take 1h+ time to finish if you are one of the top nations - basically this turn limit is not at all unreasonable.
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