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Old September 16th, 2007, 04:16 PM

Aezeal Aezeal is offline
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Default Re: MA Ermor advice please

So for a bless you'd advice water9/astral4 or something?

that would be kinda hard I think and is it wise to have a pretender without death magic?

I would like to keep astral since it's nice for end game (or so I'm told)

I could put in death 1 and drain 2 for 120 extra points which would enable that option if I take a pretender which start with some water magic.

on how to play.. I started with building high thaumateurgs for 5 turn and let them reanimate horsemen then I'm building those guys again only now for research. (once I have my 2nd fortress I intend to start buying the cheaper theurgs there for research though.) I dont'see myself having much problems with resources either since I'm not really buying much of the other troops atm. so I could drop the production scales a bit for more order scales (money is more a problem for me atm)

any advice on my thoughts as typed above?

From endo's remark the most important and straight forward advice seems to be to not take death 9 bless and spend points elsewhere (water to combine with the high def of the vestals and option of extra attack?) his reasoning seems sound.. what do others say about that?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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