quote:
Now about the OA, its a new thing. I always had thought that it regenerates the damae points every turn, doesnt matter was it destroyed or not.
That's mostly true
Every turn, each OA piece generates 30 points or so (IIRC, BIDM).
At the end of each turn, if you have any components with the OA ability that are destroyed, and have fewer hitpoints than the healing points stored up so far, then that item is repaired, and the hitpoints subtraced from healing storage.
If you have no Organic Armor breeding stock, then the regeneration dosen't work.
In Classic, losing all copies of any particular component with OA ability means you lose all healing. (Having 0/3 OA2's and 3/5 OA3's on one ship means nothing will ever heal)
In Gold, any component with OA can heal any other component with OA.
I agree that the PPB is quite unbalancing; you should try a mod that fixes that
