.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #27  
Old September 27th, 2007, 02:08 AM

jutetrea jutetrea is offline
First Lieutenant
 
Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
jutetrea is on a distinguished road
Default Re: New Map: Infinite Sands - Multiplayer Wraparou


I'm liking the map a lot.

Few thoughts: Seems that getting 4 sites at 75% site frequency isn't difficult, and with only 8 players with so many provinces it equates to a ton of gems. Playing an astral race, accumulated about 500 astral gems then just let loose with ashaic (spell i rarely use), usually 3-4 sites per province. Anything less was a rarity.

Have you thought about taking about a third of the provinces out (possibly down to like 35/player)? With so little reward per province it seems like you'd need em but having so many kind of defeats the purpose by still allowing moderate incomes. Or put in about 100 more mountains/chokepoints. Would change the map drastically though.

Possibly add 8 smaller farms/forests/grasslands between the positions. Gives an additional direction to shoot for and possible border castle.

I'm playing a blood nation, so it actually works out pretty well - lots of provinces where losing the 17g income isn't a big deal. Its not optimal, but I don't feel like i'm shutting down a gold producer to get slaves.

Possibly make the middle a bit more appealing, either a few special provinces/sites or increase the pops about 30% (most are 6k-8k it seems). Maybe even make the inner ring 15-20k pop provinces.

I ran my bigger game at 125 supply, plus I have 3 growth so I havne't run into many supply issues. AI seems to be doing ok with moderate sized armies or huge armies of undead. Could be that they're all dying before they get to me, but I border about 4 positions so unsure.

Would it work to make the starting green areas even higher pop? say 40k? Give death scales a bit more time and everyone slightly higher starting incomes.

Having fun so far, will let you know if anything else comes to mind.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:51 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.