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Old September 27th, 2007, 03:31 PM
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Thrawn Thrawn is offline
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Default Allegiances 2 (Large,Team-Based Game, PLAYING)

With the success of the first team game, Allegiances...

http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1

...I would like to go ahead and begin forming the NEXT team game. This will be a much larger game, with a maximum of nine teams of 2. At the minimum, I would like to have 6 teams, but hopefully we can get more.

The rules will probably change before game start, as we analyze their effectiveness in the first game. Right now, we have...

CURRENT RULES:

1. Early Era

2. Random team pairings

2. Nations pre-grouped by theme

3. Random selection of theme

4. Once game begins, no hostile actions can be made until at least after the 15th turn (but no one is required to attack on turn 16 )

5. Standard victory condition. Default settings, except no graphs, and renaming is allowed.

CONNECTION INFO:

67.66.187.69
Port: 9945

MAP:

Latest attached above

PLAYERS:

1 - Thrawn
2 - Micah
3 - Shovah32
4 - DrPraetorious
5 - OoohSnap
6 - Yucky
7 - Folket
8 - Sivoc
9 - Velusion
10 - Baalz
11 - Snacktime
12 - Janlm


EARLY ERA THEMES:

1. HAZY SHADE OF WINTER
Niefelheim - Janlm
Ulm - Sivoc

2. TOGA! TOGA! TOGA!
Pangaea - Velusion
Arcoscephale - Thrawn

3. PYRAMID POWER
Mictlan - Baalz
C'tis - Shovah

4. ARE WE ON FIRE YET?
Abysia - Snacktime
Yomi - Folket

5. GIBBERING ALL THE WAY
Agartha - Dr. P
Caelum - Micah

6. DRUIDS ARE TOTALLY VIKINGS, RIGHT?
Helheim - Yucky
Marverni - OoohSnap

With more teams, this should be a dynamic and exciting game opportunity.
Attached Files
File Type: zip 552442-558070-Alleg_Y2.zip (7.97 MB, 114 views)
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