.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #8  
Old September 29th, 2007, 08:37 PM
Artaud's Avatar

Artaud Artaud is offline
Sergeant
 
Join Date: Oct 2005
Location: Cleveland, USA
Posts: 226
Thanks: 13
Thanked 6 Times in 6 Posts
Artaud is on a distinguished road
Default Re: A question about Q-Ships

After further consideration, I think all ship construction should require varying amounts of all three materials.

When you build a space vessel you're not only building a hull. It takes design, planning and administrative resources, as well as labor and materials.

I've always thought construction in SEIV should simulate this by making greater use of the "other" two resources, especially organics. I've played so many games where I've finally built resource converters and the only thing I use them for is to convert my huge surpluses of organics and radioactives into minerals.

Ideally, I had hoped SEV would be more like SEIV, only with more resources to mine (and maybe produce!) and more political depth.
__________________
-- Tony
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:13 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.