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Old October 8th, 2007, 09:58 PM
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Default Re: Remove all spells mod?

Dr. P,

Thanks for the suggestion. I had forgotten spells could be invoked by number, not just name. After tweaking the code, I was able to get the result I wanted using gawk. Thanks for the great suggestion and the base code for the loop!

Attached is the final product with a banner to remind the player that the mod is active. This should be a useful module for players who wish to use it as a base for complete overhauls of the spell system.
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File Type: zip 554916-nospells.zip (8.6 KB, 139 views)
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