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Old October 13th, 2007, 09:55 PM

IndyPendant IndyPendant is offline
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Default Re: Turn due

Aww...looks like I'm finally, finally done. All that's left is to hope I hampered the buggerer sufficiently enough for Oceania or Yomi to take him down.

Tien-Chi has lost *hundreds* of gems to spellcasting. Dozens of cold and fire spells cast at my home province. Gems given to leaders to cast spells in battle, attempting to take me out. Melancholia alone was cast, what, 4 times? 3 at least! 20 Earth Gems each time! Then there's the hundreds of units lost in trying to take me down--maybe even over a thousand in total. Over 25 leaders, at least 12 of them potential researchers, kept busy for nearly twenty turns maneuvering into position and trying to take me out, as well as the leaders that wasted research/crafting time zapping my home province. And for a lot of that time, I was 200-taxing and patrol-killing my home population off, so that there were 7,500 people left when I was finally defeated (I only wish I had thought of doing that earlier so there would have been nothing left).

Now it's up to you guys. I hope my efforts make a difference--and enough of a difference--in the end! Take him down.

Warhammer, if you hadn't been such a filthy, manipulating, backstabbing liar, I wouldn't have tried so hard, for so long, and so stubbornly, to do my damnedest to ensure you lost this game.

*shrug* All I can hope is that this is a lesson you are capable of learning, and carrying on to your next games.

Was it worth it? ; )
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