Re: Tomb Kings mod released!
Basically most mods are balanced according to vanilla units and spells. So if they have a guy with the basic 10 10 10 10 etc stats he'll cost 10 gold, regardless of equipment. The summons will be balanced against vanilla summons (theoretically) etc.
All I do is balance these things against the CBM altered versions. So a guy with 10 10 10 stats but crappy equipment might be 9 or 8 gold instead of 10, heavy cavalry cost less resources and have the CBM warhorse hoof weapon instead of just hoof, while light cavalry all get hoof added, summons are compared with the summons of similar type and cost in CBM,...
I also do general balancing, Sylvania CBM for instance is pretty much nerfed from the vanilla version, because the vanilla one was, imo, overpowered. A CBM version of Urdheim (the kobolds and dragons) would similarly nerf some stuff, try to bring it in line with the balance of the base CBM nations.
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