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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old November 2nd, 2007, 03:30 AM

Panpiper Panpiper is offline
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Default Re: Custom Army Design System (Very Rough Draft)

Ok, things are obviously pretty rough and much of what I can ascertain is largely guessing at your intent, but from what I can glean, the race I would construct out of what I am seeing here is:

A 'High' fortress pack so as to make the most out of capital troops and good use of all other resources.

For magic I would have only two mage types, a recruit anywhere wizard with a 'broad' [ABCD,100%] single magic pick costing 180 points and a recruit anywhere witch also with a 'broad' [ABCD,100%] single magic pick, except these would cover the other magic types not covered by the wizard. Because three of these are 'off-path' they would double the cost of the second mage type, costing 360 points. This gives me the ability to have all magic paths at at least a basic level that I can search with for sites and ultimately perhaps empower. Obviously they would have to have some sort of research bonus, not yet covered by the design system. No word yet on priests. If a holy pick is simply a magic path, then the witch gets it and the cost goes up by 180 points.

By picking such a minimal magic set, I would be able to have a huge number of points with which to design a seriously uber troop chassis and kit it out with mad stats, skills and equipment. The basic model would be recruit anywhere. The capital only unit would be my immortals, literally. They would have the 'immortal' special ability.

So my race wouldn't be magic heavy. However my troops would be magic resistance 18 and quite able to kill thugs all on their own given any sort of numerical superiority. They would cost lots, in gold and especially resources, but I'd likely need only a dozen to take most independents. Start off the chassis with size three cave dwellers riding lizard mounts and add from there.

I can taste the blood in my teeth already. ;-)
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