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Old November 10th, 2007, 09:44 PM
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Default New Mod Released: Stun Mod ...testing requested

#modname "Stun Mod"
#description "This mod adds stun effects to all weapons in the game. Magic attacks aren't currently modded."
#version 0.1

--- Rationale: Getting punched is more exhausting than punching.

--- Apart from obvious balance issues, it's never made sense to me that after a unit gets hit, it's no less likely to get hit again. I've been beaten up several times, and can confirm that after being hit the first time, it becomes rather difficult to defend yourself.

--- Instead of complaining about it, I decided to build a simple mod that causes all weapons to inflict stun damage in addition to normal damage. As per the manual, fatigue reduces defense, so light infantry should have a much more difficult time when going toe-to-toe with heavy infantry, and archers that have sustained continuous counter-fire won't be quite so effective against the phalanx that finally attacks them in round #12.

--- I suspect this will severely imbalance the game, but I've been surprised in the past how robust Dom3 is, and it could in fact make for an interesting, albeit different, game.

--- I'd of course be interested in any feedback. Feel free to PM me @ cleveland on the forum.

--- Thank you to llamabeast for specifying the correct coding.

--- Thank you to Edi for the Dom3 DB, without which this wouldn't have been attempted.

[INSTALLING - just unzip & drop the .dm file in the "mods" folder in your game directory...ingame, go to Preferences --> Mod Preferences --> click "Stun Mod"]
Attached Files
File Type: zip 563375-Stun Mod.zip (1.9 KB, 121 views)
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