Re: Unkillable aircraft!!!
Hi Mobhack
I see,
So I gather then that it is actually "easy" to decrease airstrike spotting from a coding point of view?
All that remains is to establish wether it should be done or not.
Maybe you and I are are talking about two different mission types. Im talking about the mission where the ground FO calls in the plane to hit the enemy armour concentration hes identified in just the same way as he would call in an artillery strike. In both cases the information flow is one way. You may be talking about the "roaming" fighter bomber looking to identify its own targets. I think the roaming fighterbomber isnt really within the scope of the game as the maps arnt large enough. Opperating as close to the front line as it must to stay on these "small" maps he is just as likely to straff his own troops as the enemies, or get hit by friendly AA.
So I would think that most of the missions called in the game are Fo controlled and hence require no spotting ability from the airstrike plane. Assuming the target can be kept in FO sight.
I agree that the airstrike planes do need some spotting ability to pick up vehicles near to there targets or ones that may have just moved out of the FOs view, but I think they need less spotting ability than they now have, ie currently doubling as recce planes.
Another point I would add is that as pointed out by Deputy bombs are very inaccurate. For fighter bomber bombs there is probably an equal probability that the bomb will land in the hex before or after the target hex or even the hexes on either side of these, as on target.
Best Regards Chuck.
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