In the mod I'm working on (coming soon to a web site near you), the design intent is for the nation to be ruled by a sort of "triumvirite," of Pretender, Field Marshal, and Prophet. The FM and Prophet are intended to be custom heroes. Which leads to a couple of questions about the mechanics of heroes:
1) Is it possible to start a hero as a commander? Yes, it appears. Query will starting a hero as a commander cause problems later in the game?
2) Is it possible to start more than one commander, so I can have my FM and Prophet right from the start (the Pretender is sleeping). I could check this out by trying it and seeing, but I'm working on a different part of the mod right now, and figured what the heck, why not ask.
3) How does the game know a hero monster is unique? Is this an assumption based on it's being labelled a "hero," or something to do with the fact that the gold/resource cost is 0? (For that matter, is it possible to have heroes that cost gold/resources?) I only want one copy of my FM and Prophet running around -- more would be overkill in a mod that may already be suffering too much of that.
Multiheroes, clearly, are not unique.
4) What regulates the appearence of heroes? Luck? Cash? Dominion? Some combination? If I have five heroes assigned to a nation, how does the game decide which appears when and where? Can two copies of the same multihero be running around at the same time?
The second question concerns forging items. From the mod manual, there appears not to be a command to make forgeable items unique to a specific nation. Is this correct, or have I overlooked a command? Nation-specific items would certainly add a lot of flavor to the game.
Lastly, there appears to be no command in the mod manual to give a nation scrying ability like EA Arco. How is this done, or isn't it?
-- Mal