.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old November 25th, 2007, 03:30 AM

malthaussen malthaussen is offline
Private
 
Join Date: Mar 2004
Location: Philadelphia
Posts: 26
Thanks: 5
Thanked 0 Times in 0 Posts
malthaussen is on a distinguished road
Default Questions About Heroes, Forging, and Scrying

In the mod I'm working on (coming soon to a web site near you), the design intent is for the nation to be ruled by a sort of "triumvirite," of Pretender, Field Marshal, and Prophet. The FM and Prophet are intended to be custom heroes. Which leads to a couple of questions about the mechanics of heroes:

1) Is it possible to start a hero as a commander? Yes, it appears. Query will starting a hero as a commander cause problems later in the game?

2) Is it possible to start more than one commander, so I can have my FM and Prophet right from the start (the Pretender is sleeping). I could check this out by trying it and seeing, but I'm working on a different part of the mod right now, and figured what the heck, why not ask.

3) How does the game know a hero monster is unique? Is this an assumption based on it's being labelled a "hero," or something to do with the fact that the gold/resource cost is 0? (For that matter, is it possible to have heroes that cost gold/resources?) I only want one copy of my FM and Prophet running around -- more would be overkill in a mod that may already be suffering too much of that. Multiheroes, clearly, are not unique.

4) What regulates the appearence of heroes? Luck? Cash? Dominion? Some combination? If I have five heroes assigned to a nation, how does the game decide which appears when and where? Can two copies of the same multihero be running around at the same time?


The second question concerns forging items. From the mod manual, there appears not to be a command to make forgeable items unique to a specific nation. Is this correct, or have I overlooked a command? Nation-specific items would certainly add a lot of flavor to the game.

Lastly, there appears to be no command in the mod manual to give a nation scrying ability like EA Arco. How is this done, or isn't it?

-- Mal
__________________
Of two choices, I always take the third.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:31 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.