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Old November 30th, 2007, 01:03 PM

Deputy Deputy is offline
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Default Re: OOBs way out of whack?

Quote:
Marek_Tucan said:
Quote:
chuckfourth said:
Marek mentions harrassing fire as a justification for a long SMG range but LMGs ect can also indulge in harrassing fire past their effective range but I think this isnt modeled for them and so shouldnt be for SMGs either. Actually I think dropping the range of all SMGs from 3 to 2 hexes would give more "realistic" play.
I recommend re-reading my post. Harrassing fire (in the case I mentioned, ie KP M/31) was for ranges up to 500 meters (10 hexes), aimed fire at single opponents up to 300 meters (6 hexes). 100 meters was for controlled burst fire. While you cannot switch from one mode to another in SP engine, I'd say range of 150 meters (at cost of almost non-existant accuracy in-game) is quite justified.
I did some reading on the M31 after you mentioned it. Very impressive!!! However, I think harassing fire out to 500 meters is being WAY too generous. Other than keeping the enemy awake at night (until he calls in artillery on your heads) and giving away your position, there is NO WAY the 9MM cartridge is going to shoot that far and hit anything. From what I have been able to find out, the maximum EFFECTIVE RANGE of the M31 is less than 200 meters. Personally, I think that is being VERY generous, considering the capabilities of the 9MM FMJ ammunition and the cyclic rate of the blowback-operated gun (750-900RPM).

Dep
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