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December 13th, 2007, 04:12 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: EA Oceania - Knight of the deep too good?
Don't forget to, EA Oceana has some real difficulty getting astral mages so mind hunting should be a field day if you can last that long. Not only do none of thier nationals have astral, as far as I know none of the underwater indies have it either. Outside of thier pretender...I guess they could give waterbreathing rings to lizard shamen if they managed to get out of the water at all...
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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