Re: How difficult is this game?
If you are a strategist, this game is unequaled.
At first you will be overwhelmed, because you have no ability to find a balance or even useful strategy. There are something like 600 spells in the game alone. Most are garbage, but the trick is in using specific spells against other Nations (even the "crappy" ones). Not only that, you have to choose "paths of magic" to study, so a spell you want or like is only available if you put your researching abilities to it. In the mean time, there may a simple yet unavailable spell that would make your life grand, but you chose something else.
THAT is the nature of this game. Choices.
Every turn you are forced to make choices that can win or lose it for you, right now. And then there are the choices within the choices, such as what to recruit; how to use THOSE choices.
Effectively you are playing in a gaming soup. Not only are you playing against the other players (be they AI or real), but you are playing against yourself.
There's a saying of mine that applies to all games:
"An 'always-losing' strategy, always loses."
I have seen people try-and-try-again the same losing strategies to games and then wonder why they lost.
If it didn't work the 1st, 2nd, or 3rd times, on what planet does it work on the 4th time?
Adaptation.
It is the name of this game.
You either adapt, or you lose.
But here things are not that simple. To start with you have to choose an era (early/middle/late) and a nation. Already you're looking at 150 choices. {Apologies to developers, this is an arbitrary number; I did not work out the possibilities.}
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Personal note.
When I first started playing, I settled on Helmheim as my 'Nation of choice.' But time and time again, I was humbled by (Late-Age) Ermor. So then I started playing LA Ermor, and that became my love. ALL OTHER NATIONS HATE ERMOR. (A bonus to me!)
Huh? Surely. Anyone who challenges me early is doomed to die. I may go with him, but que será, será.
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Why we (the community) love this game is that we are challenged at every turn (literally).
Faithfully submitted,
HNC3 = Howard N. Christ III
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