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December 20th, 2007, 10:41 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Possibilities of #onebattlespell
All of those are possibilities.
You should probably make custom spells and have them cast those - for example, the caelian archer hero could wind guide half of your army, or everyone within X spaces of him.
One of the things I wanted to suggest for CBM was to give all of the national commanders a radius X "command aura". This is a spell at the start of battle that provides either aim (wind guide), luck, haste, power (the thing that unholy power gives, which is AP and attack skill) or maybe even quickness to friendly units within a certain distance of the commander at the start of battle.
It would then be pretty easy to give a larger/better command aura to the non-spellcaster national heroes.
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