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View Poll Results: What conceptual balance changes, specifically, make a negative impact?
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Changes to booster items and/or indy commanders (removed next version in any case).
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31 |
28.97% |
Adding hoof and light lance attacks to light cavalry.
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6 |
5.61% |
Higher research for forge of the ancients, more gems for tartarians.
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5 |
4.67% |
Increased Prince of Death cost and Cyclops new path cost.
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6 |
5.61% |
Magic scale back to dom2 settings.
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15 |
14.02% |
Recruitable reanimators nerf (Lanka and ME Ermor).
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16 |
14.95% |
Cost increases to helhirdlings, sacred van cavalry, shadow vestals, and palankasha.
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8 |
7.48% |
T'ien Ch'i celestial masters should have 10 in every path.
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10 |
9.35% |
Other (please specify).
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6 |
5.61% |
None of the above.
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4 |
3.74% |

December 23rd, 2007, 08:42 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Balance opinions II
I understand that's what it's supposed to be. Magic 3 is a no-brainer, but you can't afford the same bless any more.
Of course, it also affects all other nations, some of which could really use the help. MA Ulm, as an example.
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