.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old January 7th, 2008, 10:52 AM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: Bug:Turn and view battle result not the same

Quote:
thejeff said:
There is definitely a version of this bug in v3.10, that does not require different patch levels, operating systems, etc. I've seen it in 1 machine SP games, which I had not seen before 3.10
You are talking about several different things.
"Different patch levels" is one thing. A difference between patch versions or in the content of mod files between the hosting computer and the viewing computer causes a difference between the battle report and the viewable simulation because the host resolves the battle using certain unit stats that are different from the client viewing the simulation, and so you get different results. This is not really a bug, it's just a glitch you get because you used incompatible (well, at least "not fully compatible" versions of the game. (ie is your fault )
"Different operating systems" is another thing. In this case the difference was caused because different checks in turn resolution employed something that looked like "if (random()+modifiers1>random()+modifiers2) then etc." and on some OSs the random() on the left was called first, while on others the right random() was called first, which basically "flips" the results you get in random rolls between the hosting machine and the viewing machine, leading to different combat replays than what actually happened. I believe this bug has been resolved.
So this is not "a version of the bug" but a completely different bug (currently unexplained) that has similar (but not identical) effects.
If it really is caused by v3.10, my guess would be that this patch introduced some change between the code used to resolve battles when hosting and the code used to resolve battles when replaying them.

EDIT: its => it's
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:25 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.