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Old January 12th, 2008, 01:42 AM

chuckfourth chuckfourth is offline
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Default Re: Artillery plotting.

Hi Panzer bob
Yes good point but if you turn off the planes weapons you can then use them as spotting planes and keep the ammo for when youve found something.

Another problem with the bombardment screens incrementing button is this. If you plot an artillery strike in the deploy phase and then keep moving it into the next turn (by using the shift fire mission button) untill you need it the artillery strike will always land right on target. Without the target being in view, its another method of hitting unseen targets right on the nose. You can also plan medium bomber and para drops for turn 0 and then move them into the next turn using the shift fire mission button. You then have a para drop or bomber strike at any time in the game at a moments notice. This avaoids the long wait time for these missions and so constitutes another "cheat"
So by removing or 'fixing' the shift fire mission button you catch two "cheats" The artilleries impossible ability to hit targets that arnet visible to the FO, and the circumvention of the wait time for air drops and medium bombers.

The artilleries ability to accurately hit out of sight targets that in realiy it couldnt makes artillery a much stronger arm in the mix than it really was. This probably appeals to gamey players but to reality buffs represents I think a serious distortion.
It also disadvantages the AI
Best Regards Chuck.
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