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Old January 15th, 2008, 09:25 AM
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Atrocities Atrocities is offline
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Default Re: Star Wars Mod

Here is an update for those following this mod.

I have pretty much finished the troops up. I only need to get the cost figured out for them so that they don't get built in 1 turn.

I have the fighters pretty much done now. Just some tweaking and cost re-figuring.

I might run into a problem with the number of mounts I am using. There is a limit to them and I think I am near 80 mounts with just the empire. I will count them later and cut and combine what I can.

What I am finding out is that having a basic tech tree, one tech that gives you a lot per level, is kinda working against me at this point. I am going to have to talk to the guys who give the mod a whirl and see what they feel should be done once I get the basic part of the empire worked out and playable onto itself.

I have added some new combat comps as well. The fighters needed a much narrower laser beam than the current combat pack offered. So I made four new images to be used with the mod.

I plan to have the fighters nailed down within a couple of days so that I can finish with the ships and move onto the weapon platforms and later the facilities.

After that I will work on the AI for the empire.

If I find that I need to re-work the tech, then I will. I will most likely try to keep it as simple as possible, breaking it down into basic tech components like Ship Construction, Colony Tech, Fighter Design, etc.

In fact the more I think about it, the more I think I just might have to do that because I need to combine and cross use a lot of the mounts in order to get all of the mounts I will need for all of the races into the mod.

In the last two days I have put nearly 16 hours into this so I will be taking some time off to do other things in order to avoid becoming burned out. Sorry for the delay in releasing the Alpha version, I really feel I need more time to get it in shape before asking people to put time into it. Right now the game freezes when I process a turn using identical empires. (Since there is only one in game at the moment.)

I know that most players have moved onto SE V now, and that is great as SE V has really matured into an outstanding game in its own rights. While I would like to work with SE V, I just find it more satisfying at the moment working on old SE IV. So it is important to the ongoing development of any mod for SE IV that people show interest in the modders work. While I doubt there aren't too many interested players out there, I trust those that are will eventually get a chance to play this mod and perhaps enjoy it to some small degree. After all, SE IV is nearly eight years old.. WOW what a run.
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