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Old January 15th, 2008, 06:23 PM
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Default Re: A mod to improve troop commanders

I'd like to avoid overtly magical effects for commanders.

My preference would be to give each national leader a command aura with a fixed but large radius - this command aura would give a bonus to AP and to attack skill, generally speaking (I was going to have the Lictor boost the MR and possibly Str of undead, there are some other specialized leaders who might get other bonuses for non-standard units.)

The idea here is that this would encourage you to actually use your national commanders to lead troops into battle.

QM has suggested that this would make army-placement a six-titted fire-breathing ***** goddess (note to self: new pretender chassis), and I'll need to play with it some. A very large area (as much as 1/9 of your side of the battlefield) would still potentially provide a benefit from fielding several national commanders, and wouldn't be too much of a pain to handle with respect to placement.
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