.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #7  
Old January 19th, 2008, 10:39 PM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Can a Mage be Both Communion Slave *and* Maste

The order that your commanders (mages) act is determined by a hidden number called their Unit ID. This is a unique number that each unit has to keep track of them in the game. Apparently they're also recycled after a unit dies.

What's more important is that you can not see this ID number, so the only way to tell which units will act first in combat is to have all those units in a single province, go to army setup, and look at the order in which they appear. This is the order they will act during a battle.

The problem with this is that if you have two armies that you want to merge in a large fight, both with communion masters/slaves in them, it's impossible to tell which order they'll act in. In that case, you can not rely on your communion slaves for combat casting as the order that they act in is unpredictable.

Jazzepi
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:30 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.