\'tribal\' inspired nation
Why is their no tribal/native/indigenous animistic inspired nation?
Mictlan may be the closest thing, but they are obviously based on the advanced horticultural societies of S. and C. America. Gods of this time were beginning to move into the temples.
LA Atlantis also begins to touch upon a native type society, the Inuits. But they were a cold clime-maritime culture that required more rationalization of life than fits with a purely animistic culture.
There is no truly animistic culture represented among the Dom3 nations. One that would have a hunter/gather subsistence mode. There is _no way_ such a nation, in real life, could compete; which may lead to the ignoring of this flavor of cultural inspiration. But this is a _fantasy_ game after all; and besides Inuit/Northern American/Northern East Asian (LA Atlantis) weren't exactly doing any type of 4X activity.
I'd like to see an animistic culture; based perhaps off of Triobrand, New Guinea, or another S. Pacific Islander.
D&D released a 'barbarians handbook' with such an Islander inspired savage that used mostly crude daggers and spears, but had the ability to infuse their weapons with magic (by burying them in the sand for a period of time, no less). No missle weapons besides maybe the 'harpoon' or 'throwable spear', since nothing like a bow or sling would ever be required on a small island environment. Totem animals were octopi, lobster, or shallow water/coral reef inhabitants. A required coastal province starting position would be appropriate too. Water and nature magic, possible astral. Early age probably best time period.
Idiosyncrasies of Jungle tribes like Yanomamo are already touched upon by Mictlan. Temperate climate tribes like native N. Americans are a possibility, but their image has already been too distorted by popular culture and encroachment; there is to much temptation to give them 'horse tribe' type cavalry, when in fact they naturally never had such a thing.
Islander or native animistic African tribes seems like the best option for developing a mod nation like this.
With a bit of research and imagination, a great mod nation could be developed that touches upon a completely ignored, within Dom3 (and in real life too, to be honest) part of the human historical situation
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