Re: World of Geometry (337 prov)
As a balance note :
Charm and enslave mind to control big monsters are a must have on this map, so nations without nature and astral may be at a disavantadge.
I thougt about giving MR items to all the creatures but in fact it would make astral/nature pretenders or nations able to communion + enslave or charm and forge all penetration items even more powerful as they would be the only able to take control of big monsters (when actually any nation can, as nature or astral 3 aren't really hard to reach).
Even starting with a level 4 the master of a big communion can easily have a 10+ penetration bonus (half from items, half from his level after communion) and so even a 25 MR monster is controlable with some effort (and also most monsters don't have a sufficient number of slots to have more than one amulet).
I think the only way to make monster control impossible would be to buff their MR by a mod up to really insane levels (about 35), or mod control spells out (or so they cost many gems), but I think it also make the game funnier that big monster control is possible (also their existence may balance tartarian factories of death nations in end game).
So I'll finally change nothing, but just advice to avoid the totally non astral / non nature nations (or take an astral or nature pretender) on this map, if you don't want to lose the race for big monsters control.
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