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Old February 24th, 2008, 07:52 PM
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Default Re: \'Skirmish\' command

Hi, everybody!

All types of cavalry thoughout history which have been used in an assault role (i.e., all cavalry which were not used as archers/skirmishers) have been very powerful while charging. That is to say, while moving/delivering the first (and in some cases, subsequent (Macedonia's Companion cavalry and the Brinhentin of the Gauls, among others, were adept at not only delivering a single blow at the end of their charge, but several)) hit(s), cavalry would smash into and destroy the cohesion of any infantry troop (barring, of course, those which were able to either impale the horses on pikes/spears, or use makeshift weaponry to imitate that effect, e.g. the Romans and their use of pila (javelins) dug into the ground as makeshift spear walls).

But when their [the cavalry's] momentum is broken... They lack the agility and tactical mobility of regular footmen. That's why cavalry oftentimes would break off, form up, and charge again (and again and again, etc...).

Now, when the cavalry hit the infantry, the horses, while not necessarily using their hooves, would certainly cause some havoc on their own. I see the "Hoof" attack of the horses in Dominions as a rough (and forgive my improper usage of the word) translation of the multiple charges that cavalry would execute when they broke off from melee combat (which they, as we all know, are unable to do in the Dom3 battle engine).

To summarise: Hoof attack simulates the whole horse's movements, not just its forelegs'. All horses should, in my humble opinion, have a Hoof attack, which will be weaker for lighter horses.

Edit: Minor rephrasing, minor additions to clarify some grammatical errors.
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