Thanks.
I just created a spiral galaxy with over a 1000 stars. The scope of this game is huge. It lacks a lot of the features that SE IV and V have though. All though I do like how many of its features are implemented over SE IV. (Better UI)
The game currently lacks all the management tools that SE IV and V have like planet sorting, fleet sorting, etc. Construction can only take place one item at a time. So that seriously limits the game. It was turn 300 before I had 10 planets colonized.
The Tech tree is extremely time expensive. I bet it would take over 10,000 turns to go through it.
All in all I think they have a good game here. I really wish Aaron would have used some of these concepts for SE V. Perhaps it would have turned out to be a far more addictive game had he done so.