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Old February 29th, 2008, 10:40 PM
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KermNelson KermNelson is offline
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Default Re: Preferences & opinions R personal.

Hi guys ...
Maybe NT Jedi and I just enjoy this mental exercise, I hope it doesn't bother you too much.

NTJedi … You have an opinion:
“anytime you play any game outside of the game rules for your benefit it's cheating”
I disagree. I have another opinion:
“If you argue that mods are allowed by game code and therefore not cheating, then since manual saves are allowed by game code they too are not cheating.”
I believe I am playing the game within the gamecode because the game allows it and therefore it can not be cheating the game. As I’ve already stated I don’t believe I can cheat a machine – an inanimate object. (Illwinter is obviously aware that players have developed a save/reload workarounds and I’m not aware that they have discouraged them nor am I aware that players are in anyway breaching their EULA by doing the workaround.)
If however I was in multiplayer with other humans where the expectation was that there would be no hidden manipulation of the game and I did do hidden manipulation then I feel I would be cheating the players but the game is simply code that I’d figured out how to manipulate. The key difference is the effect of my actions on other beings not my actions with the machine.
If I choose to save and reload a game to improve my results that is what I’m doing I don't consider it cheating. I consider it trial and error testing to determine the best strategy without wasting massive amounts of time in replaying a game to a similar point. The game I am playing in single player mode exists solely for my purposes. Neither my computer nor the game's software is any form of life or being and until AI’s approach human complexity and start to develop and roughly “think” for themselves they have no rights to being-personhood. I can not cheat them. Once we feel/sense/believe they become beings then we can attempt to interact with them responsibly.
As for your opinion on what I think of mods, like the rest of this discussion you seem to think your opinion has some greater significance: it doesn’t to me. It is simply your opinion. I’ve been playing games since I bought my own Apple II+ in the early 80’s and I’ve been enjoying many companies’ mods including Illwinter’s Dom3 modding ability. Much like a book the author writes the gamecode but the user (as long as they don’t break the license) uses the game how they want to - enjoying it. I consider Mod friendly code simply a wise thing to do to allow creative players to get greater enjoyment out of the game. I think it gives some players further incentive to buy the game and therefore leads to greater game sales. It also creates a positive feedback loop including players’ creative feedback to the developers.

BTW I’ve never save/reloaded in Dom3 it’s too much bother. If I had not realized I could Mod the game to make my learning curve easier and more enjoyable to me I simply would not have bought the game. I play the game to enjoy exploring and learning how the game plays. I’ve found I like games with cheat codes and games that I can Mod. I know I am strengthening my position relative to the AI but it doesn’t bother me one bit. Games are created with AI difficulty settings precisely to allow players to choose how hard a learning curve they experience. I simply prefer to have the AI play consistently and increase my starting strength to decrease the learning curve and enjoy the learning process.
__________________
Take care,
enjoy!
Kerm
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