Re: First inkling that you\'ve won/lost an MP
Zeldor:
Carrying over a grievance from one game to another is a violation of Sheap's rules. Of course, not all games are played by Sheap's rules, I just wish they were.
Teaming with the strongest player is not good it you don't have a secret plan to win. But if he is not too far ahead, and you are in a position to, say, snap up all the rear provinces of another nation while the biggest nation is stuck in a bunch of sieges, you may have an opportunity to become the leader yourself. It's really risky to do this, and evil, and everyone will hate you. But hey, being evil can be fun too!
ano:
Yes, it sounds like we've got different goals in playing. I'm not saying I don't care about winning. I always start with a plan to win now. It's just that there are so many obstacles! Those obstacles are AKA other players. When my plan doesn't work out, I just need a new plan. From the historical perspective, my plans have a 0% chance of success unfortunately. However, I still enjoy making my schemes and plans, no matter how remote the chance of victory.
Plus I also enjoy the story of the game. It's not like I'm playing Risk. I am the leader of my nation, and I will lead them to glorious victory, or death! (Most likely death).
And I will get my revenge on Arco for the massacre of the sages! (Because if I didn't, I might as well go play chess.)
Dedas:
Sorry, I misunderstood your post completely! I think I understand now, thanks for the explanation. I often ascribe imaginary personalities to the gods of the other nations. Makes it more fun for me, that's all!
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