many things determined by #id
is it just my impression or are there really many things determined by the order of their respective (sometimes hidden) id rather than random? I guess most of the time they are harmless but some are really annoying.
For example, I remember two games (ashen empire and ma ulm), both with luck scales and big enough to max out events/turn, were getting almost only those bad events from the newly conquered provinces with lower id and enemy misfortune dominion.
What I would suggest whenever iterating over some id, insert a function call that will randomise its order. I think that can be done fairly easily with search/replace.
For combat action there has to be some fixed order or communions become severely handicapped.
Examples are
monthly rituals - sometimes annoying if you always start searching from the south
action in combat - at least it is shown in the army setup
random events (province id) - problematic if capped and playing turmoil/luck and invading misfortune from the north
army movement?
global enchantments? - having the lowest caster gets the last empty slot?
forging artifacts?
I'm sure their are others.
What do you think about it?
PS: ? indicates that it is just my guess
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