Re: Remake
"So - if we bought in sufficient third-party meshes to fit every unique unit we model, that could be maybe $3 million plus. It's a few man-years of effort to make them either oneself, or by hiring some artists for $$$. I'll leave the number of actual game units required to be sold simply to break even for the art assets (let alone distribution & manufacturing or even game engine development) of such an enterprise to the gentle reader to guess at. "
Andy, thats fair enough. I reckon there would be plenty of people out there willing to create the meshes/textures/etc., but I agree that with thousands of different units even the basic 3d view I was thinking of (ie. zoomed right out, very low polygon counts) would be a hell of a lot of work.
Still, potential new graphic schemes, as I've mentioned, would only be a bonus.
In my question, I am more focusing on the game engine, such as the big picture stuff like the AI being not great, to the little things like how smoke and vision functions, etc. that are currently chokepoints in how much you can actually get SP to be as realistic as possible. I reckon with what the team has done so far working with the limitations and the vagaries and weirdness of the SP engine, you could make a truly classic wargame (more so) if you could go nuts with it from the start.
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