Re: Multiverse Mod
For three weeks now I have been trying to fix my pc. At last I was successful!
The problem was a repeatable one. The problem was happening on the “x-wing vs tie fighter “areas.
It goes like this: I land on the sector and fighters are engaging each other. It is going well until I get close then most of them freeze except like one or two. All the beams, bolts, missiles, smoke effects are frozen in space, yet the Rebel Cruiser is moving and my ship also…
I played the same scenario on three different PC’s and it runs fine in all of them except on mine…
A little background: A few months ago something happened on my pc and the monitor died. I replaced the monitor but as the months pass I was having some freezes and crashes until finally like 3-4 weeks ago my pc died. A new motherboard later I was running again. Played the game confident that that may have fixed the game bug, but the bug was still present.
My system:
AMD Athlon XP 3000+, 1G (2x512) of ram. ATI Radeon 9800 Pro 128M of ram on an AGP slot. 300W ATX power. Previous an Asus motherboard now a PC Chips.
Possible causes: an AMD vs AGP incompatibility, a processor going bad, bad ram, insufficient power, and bad video card.
I did a memtest on the ram overnight, not a single error. I played with all possible settings on the motherboard and video card, nada. I went to all the pertinent websites for drivers, and forums looking for advice. Nothing works… Went to the ATI forums and everyone seems to be having some time of graphic trouble with artifacts, freezes, crashes etc. A lot of people were jumping boat and swearing that they will never buy another ATI product and so forth. Time to go shopping.
I bought a NVIDIA 7600GT with 512M of ram, and a 500W power supply. Installed and this for sure will solve my problem… wrong again, the same bug... I played with all possible settings on the motherboard and video card, nada. I went to all the pertinent websites for drivers, and forums looking for advice, again. Nothing works… Went to the NVIDIA forums and everyone seems to be having some time of graphic trouble with artifacts, freezes, crashes etc. A lot of people were jumping boat and swearing that they will never buy another NVIDIA product and so forth. Déjà Vu … I am done shopping.
The only thing I have not changed is the RAM and the processor… The ram was tested and it is good. Luckily I found my previous processor, a 2000+. Slower than the 3000+ but it should work. The problem persists. By the way all the other programs work fine even other games like Oblivion runs fine, all but this one. OK, downloaded “3dMark06” and did a test. It passes, even thought that in some parts the frame rate were down almost to ‘0’ (still using the 2000+ processor), shoppy, slow, but did not crash or freeze. What the heck? On my game while the fighters are freezing the frame rates were from 20 to 30…
I decide to decrease the enemy fighters from 30 to 3… still happen! I went to a friendly rebel base, no battle any ware, but when the rebel fighters were nearby, my ship freezes then moves and then freezes again as they fly close to me. On the middle of the battle there was a lot of noise from weapons and explosions, but now I do recall not hearing the annoying noise of the Tie engines… Time to play with the sound. The sound on my motherboard is integrated an “onboard AC97 audio controller”, so was on my previous motherboard.
I replaced on the scenario the Ties for Illumidas fighters, but the problem persist (I did forgot to replace the x-wings). I replaced the engine sounds from the empire and rebel fighters to standard “Earth fighter engines” and THE BUG WAS GONE!!!
Anyway I decided to investigate what makes those SW sounds caused problems while the stock sounds do not. It turns out that the stock sounds are 16bit with a frequency of 44100 while the SW sounds that I was using were 8bit with a frequency of 8000 to 11025. Now how come it works fine in other three different pc’s – 2 pentiums and one an AMD laptop? Also none of the people playing have reported this issue other than slowdowns? Obviously I have a sound driver/hardware conflict or something. Special note: I aded the different sounds on the game after all the scenarios were made. At the time I was ussing my laptop to finish the mods since my regular pc was acting up and it was running fine on the laptop.
Instead of going again into another quest to solve the sound I went the easy sure way to fix this: I converted the sounds into “16bit with a frequency of 44100” just like the stock sounds and problem solved! So for the benefit of those who may have this problem I will have the “fixed “sounds included on Multiverse 3.
I am sure that after reading this a smart *** is going to tell me how simple it was to diagnose…
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