Re: Warhammer Nation: Lizardmen
Not totally sure about your saurus stats. In WH they have ws4, giving them above average attack and defense. You're values do not reflect this adequately, in my opinion. In fact, in WH, saurus warriors, especially blessed ones, are probably in the top five infantry units. Your version would be in the bottom third, especially compared to eg. Panpiper's chaos warriors.
It occurs to me that these lizards will actually have MORE Slann, and flying ones at that, than most nations can field high mages. Being recruitable everywhere, AND summonable via ubiquitous astral, they will likely be massed. With native s5+, basically any army in the game will disingtegrate against lizard magic after about turn 45.
I honestly, if it wer my nation (and it isn't,) would shift the focus more towards the elite saurus infantry and monsters, and away from massed Slann.
By the way, Sombre, do you remember the old edition, when Slann Lords were fully capable combat toads? Otherwise known as the "flaming sword of rhuin" era?
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