Quote:
B0rsuk said:
You are confusing game lore / mechanics obscurity and skill. Skill and tactics matters in Crawl, and if you point out an area where Crawl is unfair, the developers will often try to remedy that.
|
I mentioned that it's like that for
most roguelikes. I've played Crawl, I like it and I know it's different. I even mentioned that there's less need for spoilers when it comes to Crawl. What else should I have said?
Still, there's lots of skills involved in roguelikes. Skills like knowing when to run, how to get your things identified (depends from the game), knowing when to turn back before you have to run, surviving when low on food, avoiding tough monsters you can't fight yet. To know when to run, you have to know if a given monster is dangerous - that's also a skill of sorts, or a spoiler-thing, but some games are better in this regard. Descriptions can help, or just making the really dangerous monsters look dangerous somehow. Capital letter, ominous color, changing colors, weird effects/messages on the same level, threatening you, etc etc.