.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #17  
Old March 18th, 2008, 07:09 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Favorite games

Quote:
B0rsuk said:

You are confusing game lore / mechanics obscurity and skill. Skill and tactics matters in Crawl, and if you point out an area where Crawl is unfair, the developers will often try to remedy that.
I mentioned that it's like that for most roguelikes. I've played Crawl, I like it and I know it's different. I even mentioned that there's less need for spoilers when it comes to Crawl. What else should I have said?

Still, there's lots of skills involved in roguelikes. Skills like knowing when to run, how to get your things identified (depends from the game), knowing when to turn back before you have to run, surviving when low on food, avoiding tough monsters you can't fight yet. To know when to run, you have to know if a given monster is dangerous - that's also a skill of sorts, or a spoiler-thing, but some games are better in this regard. Descriptions can help, or just making the really dangerous monsters look dangerous somehow. Capital letter, ominous color, changing colors, weird effects/messages on the same level, threatening you, etc etc.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:25 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.