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Old March 25th, 2008, 07:14 AM

kasnavada kasnavada is offline
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That's called taking responsibility for your actions. How can you be trusted if you make up a brand new identity every game?

I think you should read my other post. I've answered your other points. In general though, you argument is flawed because your pretender god identity is completely disposable. You make a new one for every game, and therefore you essentially have zero accountability for your actions.
Yes, exactly. Zero accountabiliy. For someone that doesn't agree, at least, you have resumed what I said pretty well ! Besides, even quoting only a part, I was answering the "NAP should be done with an out-of character basis" argument, which I should have quoted maybe.

That is the very point of playing a game anyway. And it would seem that most people agree with me... A game identity is disposable. You cut the power ? it disappears. You push delete ? It "dies". And then you start new ones. Anyway, thinking that it's not disposable is wrong anyway. I mean, when I think of dying avatars, I remember this kid in Italy was sent into an hospital because it's tamagochi was dead. It's a bit extreme, but that's what your proposal leads to.

Beside, I don't really enjoy the "ad hominem" argumentation, because, basically, you're saying to all players that since they kill and pillage in a game, they need to take real life responsibility for it ?!? That's some tremendous bull**** I can't agree with, and is a very fine ad hominem attack on its own... Ah, but no, you make a difference, in a game, between betraying a real person and killing game "figures", where I see none.

I'm resuming your post, because, there is nothing but repetition of this in it. What is the point of playing a game if you are yourself ? Their is no responsibility to playing a game, nor should there be. That is what a game is.

Besides, accusing me of "cutting your post up" and doing "ad hominem attacks" while doing the exact same thing in your answer... excuse me while I laugh from the irony of the situation.


After that, my roleplay is what it is. It may sound obscure of self-justification to you, but it's the closest to what a "real" situation may be. If the Dominions world was "real", they would have found out the real behaviour of my avatar through diplomacy, spies or rumors. That's the reason why I give hints. And I try to roleplay my avatars as if the believed that the world they live in is "real". That means that the satyr I send alone to die against a mammoth army has as much importance as the god or goddess of whatever played by another player. After all, there is no way that my avatar could know that !

And for this to work out without my becoming mad, I need to make a clear distinction between reality and roleplay, obviously. And you propose to destroy that distinction ? No way.
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