.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #27  
Old March 28th, 2008, 08:04 PM
moderation's Avatar

moderation moderation is offline
Second Lieutenant
 
Join Date: Mar 2008
Posts: 448
Thanks: 0
Thanked 4 Times in 4 Posts
moderation is on a distinguished road
Default Re: Global War, recruiting!

I agree that no death magic for good seems right thematically. Unless you feel the ends justify the means, in which case I question your goodness level!

I've been thinking, what if the Evil players had Traitors, that is secretly Neutral players within their midst? The Traitors would have to betray the Evil players at some point. However I guess you would need to include some kind of condition to make sure that they don't wait until Good is dead before acting. Tell me if this is simply too complicated though.

This would essentially make it a find the assassin game for them and you could tweak the number of traitors for balance. Not exactly sure if this will work, but I'm just fishing around for balancing ideas.
__________________
How to observe blitzes
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.