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Old March 30th, 2008, 11:16 AM
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Default Blood Hunting Bonuses

The "Tip of the Turn" sometimes tells me that certain stats make units slightly better at certain things. For example:

Patrolling works better if the units have higher Precision and AP.

Pillaging works better if the units are large, have Fear and high AP.

Sieging works better if the units have high Strength or if they can Fly.


So I was wondering if there were more subtle things that applied to Blood Hunting other than just Douse Bonuses. I'd imagine that Precision and AP would help so the hunters can catch the little vixens that try to get away. Perhaps blood hunters receive a small penalty from Fear as fathers work harder to hide their daughters from the fearsome one?

Also, if it's not much trouble, maybe include in the next patch an actual Icon for Douse Bonus? It'd be nice to know where most blood mages stand in terms of hunting as well as just how much better having a Dousing Rod makes them.
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