quote:
Originally posted by Suicide Junkie:
In the games I've played I usually need two or three medium transports full of tanks to win against a homeworld. I had -50% to ground combat, and just threw 700 tanks at em
Providence favors the large battalions, I'll grant you that.
I guess the design decision rests on several factors. First would be your max ship speed. If odd, you lose combat speed on transport hulls. If even, there's no difference.
If you play -50% GC you're probably glassing everything but homeworlds & the enemy's breathables - cheaper and faster to rebuild than to capture when your troops are that lame. In this case you'd have to favor MT over CL and LT over BC/BB. I don't know if it makes sense to make a Troop Transport out of a DN hull.
In my current game, my race is Psychic & 100% GC. I dropped 150 Small Troops (2TxP3+SArmor3) on a 1.46B Homeworld, and trounced the 73 Militia easily, using a CL-based transport. I still had ~110 troops left to mop up the 5 domed colonies in the system, and had 45 left over after doing that and garrisonning them all. All in all I captured three the AI's four main systems in less than a year, using one troopship of 150 troops per, and just received his surrender.
Then, of course, the whole rest of the quadrant declared war on me. :-/ I told 'em all that he broke our TR treaty first, but they didn't care.
Fortunately I have 2 key warp points that I can blockade to lock the Vaxin in with me all alone. I'm going to need that. :-D
--Kynalvarus