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April 5th, 2002, 11:30 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: Some New Player Qs
quote: I guess the design decision rests on several factors. First would be your max ship speed. If odd, you lose combat speed on transport hulls. If even, there's no difference.
If you play -50% GC you're probably glassing everything but homeworlds & the enemy's breathables - cheaper and faster to rebuild than to capture when your troops are that lame. In this case you'd have to favor MT over CL and LT over BC/BB. I don't know if it makes sense to make a Troop Transport out of a DN hull
I'm using a QNP mod, so the max speed thing dosen't factor in.
It is all a tradeoff between engines, armor and cargo, but the best balance is probably minimum cargo (50% on transport hull), 5 speed (+1 Racial) and layers of armor.
Actually, I'm not the genocidal type. I take care of the civilians, but mercilessly smite whoever shoots back. (Weapon platforms get the personal ground-pounder's touch if at all possible)
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