Mists of Deception fix mod - New version
This mod replaces the spell Mist of Deception by a non abusable version, keeping the spirit of the original spell.
Spells ghost wolves and phantasmal warrior had also to be remade (just the names of the researchable versions are changed except if I made a mistake) to allow me to use the originals in #nextspell effects.
Mod has now a normal Mist effect and summon per round :
- (level+1) ghost wolves
- (levelx2) +1 phantasmal warriors
- 2 phantasmal beasts
(far more effects than the original, but original MoD without its bug would be extremely weak for a level 8 spell)
All coming from the sides (border summon).
Mist and summon effect remain active and creatures continue to fight even if the mage leaves the battlefield but after 9 rounds, the spell will stop to summon creatures then the battle will end normally.
(there is a special graphic effect on the mage square as long summoning is in action).
The spell can be cast several times for expanded duration / number of summons, but is no longer perpetual. If a defending mage cast it in round 41 it may still autorout opponents, but I think it's very unlikely to see a mage having gems to cast this spell after 40 rounds).
Edit : fixed a problem with phantasmal warriors and ghost wolves remakes, except I can't find the good graphics for these effects, the spells are now what they should be.
Last edited by lch; August 26th, 2008 at 08:13 AM..
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