Re: ME Arcocephale Strategy Guide
Thanks.
@Xietor : Yes I forget to mention that Death on the pretender fixes the lack of thugs. On the other hand, the path is so easy to developp with a nation able to make rings of sorcery that you may count you'll have it at level 7 with any build (of course it's harder to cast well of misery and have a huge death income without a specialized god).
@fantasma : Yes order 3 luck 3 can be a good option but on huge maps only I think -you need a lot of provinces to reach 3 events a turn with normal chances ; luck 3 order 1 or 2 may give better returns- (can be used even without an immobile god, a scales monster can take it instead of some growth or prod).
Not tested a blood pretender with Arco. Considering the number of mages with earth it may be a good idea to take one able to forge blood stones (not as cost effective as clams for gem economy, and needing more efforts to be made, but one more boost in earth would make equiped e2 mystics excellent mages able to chain cast gifts from heaven or use spells like weapons of sharpness even out of communions).
Giving blood to my astral enchantress may be a good choice to have both earth and blood for stones, a little increased astral income, access to the powerful horror line of spells and easy wish for blood slaves in endgame.
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