.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: Starfury

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old April 16th, 2008, 12:48 AM

Campeador Campeador is offline
Corporal
 
Join Date: Feb 2004
Location: Ohio
Posts: 126
Thanks: 0
Thanked 19 Times in 19 Posts
Campeador is on a distinguished road
Default Re: Multiverse Mod

Thanks for sharing Douglas. You made very good observations. Let me clarify some.

Harlock was not on either of the last two battles of Multiverse 2. Wildstar, captain of the Argo was wondering the same thing.

I had originally planned to make two campaigns for the Arcadia. But the second part would be after Multiverse 5 (if I were still planning to make it -will see). I know where I am going but the middle is still a little fussy. I am still pondering on Multiverse 6. As it is we will see the Arcadia again now and then on the rest of the series, but I want to give the player an opportunity to try the other ships.

Ok, on Multiverse 1 there were two alternative paths where concerning the Musashi (it seems that no one noticed!). If the Musashi was destroyed at Pluto then you would not have seen it at Mars. If you did not destroyed the Musashi at Pluto before the Starbase was destroyed, then the orders would have been changed and you would have been order to retreat to Mars (Making the battle at Pluto shorter). In this instance the Musashi would have showed up at Mars on the last battle.
Since it was possible for the Musashi to be present at Mars I decided to have it on Multiverse 3, just for the player to have a try at fighting her.

I remember two players commenting that their EDF ship was the last one standing at Mars. I try the scenario many times and in some instances I accomplish the same but in others the Outpost survived and even the Arcadia. How the AI does battle varies a lot. It is also difficult to recreate the battle identical to the version on Multiverse 1. On this instance the player ship, the Hood Battlecruiser, was on the battle since the beginning to the end (It had to be for the player to win!)
On Multiverse 3 the AI cannot do what the player does to make it last the whole battle. Also any ship on the players hand if far deadlier than the same ship control by the AI. Not to mention that the player can use items to do repairs. With this behavior it is difficult to recreate an identical battle from two different points of views unless all ships were AI controlled (but we want to play!). Then again the battle may have been more intense from the Arcadias’ point of view since it was fighting alone from the rear, while the Hood was being backed up by the Starbase, EDF fighters and destroyers. Also if the Hood would have been on a player hands there would have been far less enemy ships out there that would have make the Arcadia’s load lighter!
Since I cannot do an identical battle at least I try to capture the same flavor, which was like this:
“Late into the battle and after the third wave of the Illumidas forces entered the sector the Arcadia arrived. By then the thick of the battle was between planet Mars and the ‘Mars Outpost Starbase’ and the Hood and a few other EDF ships were barely holding.” – I think that I recreated just that.

The Wave Motion Gun, I did notice that also. Yet the WMC has been unchanged since the Star Blazers mod (at the time I never dreamed about facing Star Destroyers). It still does 8,000 of damage and it is only surpass by the SDF-1 Main Reflex Cannon' which does 10,000 points of damage. On the TV show the WMC is far more powerful; it can take out a whole fleet with a single shot. On Star Fury the weapon can only hit one target (on the game we can only have dozens and not hundreds like on the original story). At the time of Star Blazers mod 8,000 points of damage was more than enough to be able to take out any ship. So, on this game it remains unchanged, still the Argo can take down any enemy ship with a single shot from its own universe…
Do note that if you move the ship out of its short arc while firing the WMC it will not do full damage. Also the WMC can be interrupted by fighters getting on the way of the beam. But yes, the Star Destroyer can still survive a direct hit. It is in a class of its own. Armor and shields alone on any side is 4,000 points! The Arcadia better not try to ram it either.

By the way did anyone notice something peculiar about the ‘Cosmowing’ fighter?
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.