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Old April 16th, 2008, 06:11 PM

Aezeal Aezeal is offline
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Default magic modding question

Can you:

1. Make it so a nation cannot use the regular spells
2. Make it so a nation gets a different research curve than other nations

I would like this because IMHO a dwarf race should not have magic. I'm thinking of modding that dwarf thing here on the forum. The plan would to make a number of spells holy/earth

the race would then only need to research earth and shouldn't get ANY other spells. of course.. with regular research you'd get all your spells quite fast so I'd want every level to take about 4 times as long. (So this race would be fully researched the same time others would have researched 4 different groups till level 9)

The dwarves would then become a fanatical religous race (high level priests) which would get sacred gunners (yes magic guns, I really liked why the other mod didn't want to use guns but I like the idea of being fanatical it combines good with not trading/telling etc about the magic involved in crafting the guns.)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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