Chemical Weapons
Im not sure if this has been asked or addressed, but I was playing some Iran-Iraq war scenarios with some friends and I really thought something was missing...Mustard Gas. I know it might be a bit weird to ask, but is it possible to impliment Chemical Weapons in the game? I was thinking it could be like smoke rounds, only the smoke lingers pretty much the entire game and it kills units using a random percentile based on units having gas masks and some units not. Maybe it could be coded that the Smoke produce casulites like mines do in the game...I am new to the game and dont know much about the limits...any suggestions or ideas?
Thanks
Abshire
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