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Old April 25th, 2008, 08:27 AM

Aezeal Aezeal is offline
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Default Re: Djinnibad - Nomads and Genies

Of course AOE 1 can't hit itself, but I meant larger AOE, while 2 attacks look about the same as flying icon for me..
--> it's one weapon with 2 attacks in it.. it just swallows 2 whole squares basicly (unless they can jump away)

Well, it can do it with, say, basic dmg 30 + Str 30 quite well.
--> but everything that is swallowed should die

Well, some could say that 999-damage area attack isn't quite their idea of a nice balance...
--> well I'm thinking of balance compared to a high level summon like arch-demons and seraph.. considering this one isn't a leader has low item slots AND no magic... there has to be something nasty about him (personally I think he's still weaker)

It might be a thought to make a less strong summon (lower level of course) with a weaker swallow attack like you have
I could name the smaller ones "Sandworm" and the larger ones "Shai-Hulud"

Good to know size 7 can't be done pplz

QUESTION:
is there a way to make a unit get flying without the symbol showing up? (is there a way to use a onebattlespell that is basicly flight modified so the symbol doesn't show (I don't know what exactly "causes" the symbol to appear. (if this can be done I'd do this and the screw burrowing on the large map.. else I'll just give him flying
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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