Re: Conceptual Content Mod
Of the extensive list of nations I've played in MP (4), I found that MA Man had the most room for improvement.
MA Man has a pretty predictable strategy: recruit longbows & research Wind Guide. Its national summons included a bunch of unthematic death hounds, or some such nonsense.
As it stands, MA Man has only limited access to Water: capital-only Crones get a 26% shot at W1 and a 0.6% chance at W2. Summoning Naiads is an option, but they'd first need Const6 (for the W boosters), Conj5, and 35W gems...not very likely for a nation beelining for Alt5; plus Naiads aren't really combat-mages, as they lose HP & get afflictions when away from home.
I propose a Naiad-like summon for MA Man. It would be less magically powerful than the Conj5 Naiad (maybe W2N1), but won't lose HP on the move. It'll give Man Quickness for their longbows, open Voice of Aspu/Tiamet, provide a viable path into Water magic, and fit nicely into the King Arthur theme (Lady of the Lake).
Placing it in the Enchantment tree will give the player something to think about: Is Wind Guide now my only option?...Can I make Gift of Flight Work?...Cloud Trapeze? And the mod fulfills it's purpose.
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Initial design thoughts:
"Lady of the Lake" (or "Mother of the Lake," "Naiad of Avalon," "Lady of Avalon Lake," "Daughter of...etc")
W2N1 mage, 40 leadership, amphibian, Awe+0
Requires N3W1 to summon (Edit: making it castable by 27% of Crones), 20N gems, maybe Ench4?
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