Quote:
thejeff said:
Making your starting commander a prophet has the advantage of being slightly less vulnerable to stray arrows (and leaving your scout free to scout), but the disadvantage of having higher fatigue due to armor. Also you can't patrol first turn for more money. It's a trade off.
|
Is there anything about being prophet that makes your commander less vulnerable to arrows? I know there's a +2 defense bonus, but that shouldn't help...